If you don't make a backup you can always restore them via Steam's "Verify integrity of game files" feature. Either directly overwrite them or make a backup. When you extract or copy the files from the mod into your game's root folder you should be prompted to overwrite two files. The Windows File Explorer should open in the game's root folder.In the context menu hover "Manage" and select "Browse local files".If you don't know where you installed Steam follow these few steps to locate the game: Then extract it with an archive tool that can process the 7z format (7zip, NanaZip, etc.) into your game's root folder. Once installed you can reapply them.įirst download the archive. Just to be safe you should make a backup of your save/s (always a good idea when tinkering with game files) and reset your Power Ups before installing the mod. If you stumble upon a mistranslation please report it to me and include a suggestion for improvement so I can fix it. The mod also includes adjusted translations for all supported languages. Excluded from that change are the following four Power Ups: This allows for way more late game progression but the additional levels come at a high price (Gold Coins). Every time you play a game of Vampire Survivors, you will get gold after each run. That is why we recommend the most efficient order to level up the powerups in the previous point.Almost all of the 12 Power Ups available in the game had their maximum level increased to 6. Living longer and winning your runs will provide a lot more gold than scraping together +50 coins and then dying. I do not recommend maxing out Greed soon. Amount is the strongest DPS upgrade so get that when you can. Levels & increasing costs: After buying a level of one powerup the cost of the rest of the powerups increases by 10%. Magnet is absolutely great for just leveling up quickly. Total Cost and Efficient Order: If you want all the PowerUps you will need 97140 gold, and the most efficient order is: Amount > Growth > Cooldown > Armor & Luck > Greed, Might & Recovery > Area, Duration, Magnet, Movespeed & Speed > Max Health Max Health – Augments max health by 10% per rank (max 30% | Cost 200 gold).Magnet – Items pickup range +25% per ranks (max +50% | Cost 300 gold).MoveSpeed – Characters move 5% faster per rank (max 10% | Cost 300 gold).Duration – Effects from weapons last 15% longer per ranks (max 30% | Cost 300 gold).Speed – Projectiles move 10% faster per ranks (max 20% | Cost 300 gold).Area – Augments area of attacks by 5% per rank (max 10% | Cost 300 gold).Recovery – Recovers 0.1 HP per rank (max 0.5 | Cost 200 gold) per second.Greed – Gains 10% more coins per ranks (max +50% | Cost 200 gold).Might – Raised inflicted damage by 5% per rank (max 25% | Cost 200 gold).Luck – Chance to get lucky goes up by 10% per ranks (max +30% | Cost 600 gold).Armor – Reduces incoming damage by 1 per ranks (max -3 | Cost 600 gold).Cooldown – Uses weapons 2.5% faster per rank (max 5% | Cost 900 gold).Growth – Gain 3% more experience per rank (max 15% | Cost 900 gold).Amount – Fires 1 more projectile (max +1 | Cost 5000 gold ).Curse – + enemy speed, health, quantity, and frequency by 10% per rank (max +50% Cost 1666 gold ).Reroll – allows to get different choices when leveling up (max +2 | Cost 10k gold ).Skip – allows to skip level up choices and get Experience instead (max +1 | Cost 1k gold ).Banish – allows to remove an item from level up choices (max +3 | Cost 200 gold ).
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